A completely
extraordinary passage, since "immediate experience" and idleness are
traced back to their "unsurpassed prefiguration" in the experience of
war. The trajectory for experiences of idleness is from war to, in the nineteenth
century, adventure, to early-twentieth-century fate, or total experience, which
like war is "fatal from the outset." War as the basic nature of
reality echoes the Futurists and fits with the overall materialism of the
Arcades Project, though war as itself idleness is unexpected and seems like it
would correlate instead with work experience. Here's there's a kind of reversal
of earlier views such that work or long experience is evaluated more
positively, since it would now be the opposite of war. However, we could also
say that "total experience" might be conceived as the overlap of work
experience and immediate experience, such that as in m1a,6 there is a merger of
the two in the identification through empathy—so important for the flaneur—with exchange value, which is
probably a key contemporary experience beyond what Benjamin might have dreamed
in his most flaneurial moments. The discussion of how war and total human
experience coincide is taken up by Paul Virilio in his book Total War.
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